[GUEST POST] Incorporating gamification into eSports
During eSports season, the various games hold special events that give players in-game items for participating in eSports-related activities, such as card packs for predicting the winners for the Hearthstone Global Games
(https://playhearthstone.com/en-us/esports/tournament/hct-summer-championship-2018/choose-your-champion), and special skins in Overwatch that match the colours of teams taking part in Overwatch Contenders, allowing players to show their support for them (https://gamerant.com/overwatch-esports-skin-color).
League of Legends
However, these are only virtual, in-game rewards. What about physical rewards in real life?
Involving content creators
A TJC intern taking part of their WOW programme who enjoys gaming and can play the tuba (quality of playing is questionable)