[GUEST POST] Governance using gamification: a case study of how gamification is used in the current Chinese political system
What does gamification do?
How does gamification help with governance?
Encouraging citizens towards good behaviors
Engaging citizens in activities
A picture of people taking a photo of illegal parking
Fostering a stronger national identity and patriotism
Icon of the app "Study and strengthen the nation"(xue xi qiang guo)
A screenshot of the home page of the app
From top to bottom: Study report; Your total points; Your title; Your "dian dian tong" points for redeeming the rewards; Your ranking in the country, your ranking in the group, your ranking in the group for the past seven days
Quiz page From top to bottom: Daily quizzes; Weekly quizzes; Professional quizzes; Challenging quizzes
A list of daily tasks users have to do for app “Study and strengthen the nation”
The various rewards they can get from the app, including e-books, directional data package for the app only
A screenshot of various cheating strategies online
Among 32 channels available on the app, 18 of them are about political affairs
While gamification can help the government to encourage good behaviours of citizens, the system is still in the primary stage. There are many problems obstructing the road and many actions are required to adjust the rules, rewards and punishments of the system in order to prevent cheating. Only with more experience would the government be able to fill up the holes of the system and achieve an ideal world of transparency, justice and honesty in the future. However, through this case study of China’s approach to build a social credit system, we can see that governance too has the potential to be implemented as a simple game with the aid of gamification.
Written by: Hu Anqi
A TJC WOW! intern who enjoys gaming, doing maths and plays the flute (but doesn’t want to learn the piccolo).
Resources & Image credits: