Millennials and Gamification: How to keep them engaged

The Millennial generation is a group of young adults who were born between 1980 and 2000. They are known to be idealistic and impulsive, but with a strong grasp on today's technology. I myself, am a Millennial. At this point, it's starting to feel like a self-fulfilling prophecy, where I'm magically destined to abide by the…Read more Millennials and Gamification: How to keep them engaged

Employee Happiness VS Employee Engagement

“Employee happiness”. It’s a term commonly thrown around now by supervisors and bosses and CEOs, but never by employees themselves. Ironic, isn’t it? These days, to sell their companies, higher-ups claim that their employees are happy – no, no, it’s not like they’re lying or anything. They just genuinely believe their own employees are happy.…Read more Employee Happiness VS Employee Engagement

Creating the right value for your business strategy

Process value analysis is the elimination of unnecessary cost and the addition of value through innovation. It is the stripping down and scrutinizing of supply chain processes in order to increase the value and desire of customers. Essentially, it is used to identify the least costly set of requirements needed without undermining the satisfaction of customers.…Read more Creating the right value for your business strategy

Building employee engagment!

Research Company Gallup releases this figure in a recent study – only 13% of employees are engaged at work! The bulk of employees are not engaged or are actively disengaged, that is, they are either feeling negative or are creating negativity at the workplace. It is certainly not an office where productivity is at its…Read more Building employee engagment!

Now’s the time to motivate employees through Gamification

Motivation is an employee’s intrinsic desire to do work, and this often results in a more productive person. It is the initiative taken by an individual to complete a task. This motivation has to be nurtured and cannot be left alone to grow. There has to be “a pat on the back” for it to…Read more Now’s the time to motivate employees through Gamification

Productivity and Play: a paradox?

MIT’s Erik Brynjolfsson wrote about the productivity paradox in a 1993 paper, which can be summarized as the contradiction between technology investments and its benefits (lack of) to organizations. The main takeaway is that technology should not be measured in terms of economics benefits. It should, instead, be seen as an enabler and part of…Read more Productivity and Play: a paradox?