Millennials and Gamification: How to keep them engaged

The Millennial generation is a group of young adults who were born between 1980 and 2000. They are known to be idealistic and impulsive, but with a strong grasp on today's technology. I myself, am a Millennial. At this point, it's starting to feel like a self-fulfilling prophecy, where I'm magically destined to abide by the…Read more Millennials and Gamification: How to keep them engaged

Thoughts from a Millennial: Gamification of learning

Gamification will probably sound like a foreign word to you, if you’ve never touched a gaming console in your life. Yet, gamification is pervasive, and lies right under most of our noses—‘our’ referring to our generation of millennials. “What? I don’t even game!” You might cry out in protest, but the truth is that you…Read more Thoughts from a Millennial: Gamification of learning

GameLead: A Case Study of Gamification in Learning

Singapore Management University (SMU) and Gametize co-produced a pilot gamification program for Leadership and Team-building (LTB), a core module for freshman students. Our CEO, Keith Ng, a head teaching assistant in LTB five years back,  tapped on the opportunity to improve engagements between the students, and first proposed in early 2013 to his mentor, Dr Rani Tan. The goal is…Read more GameLead: A Case Study of Gamification in Learning

Gamifying Education With Grand Theft Auto

Suggesting Grand Theft Auto as a model for gamifying education sounds like suggesting Satanic rituals to increase church attendance. But the other day I found my five-year-old son playing Grand Theft Auto III on our iPad. The Grand Theft Auto series, from Rockstar Games, is one of the most successful video game franchises in history,…Read more Gamifying Education With Grand Theft Auto