[GUEST POST] Gamifying Education With Grand Theft Auto
Suggesting Grand Theft Auto as a model for gamifying education sounds like suggesting Satanic rituals to increase church attendance.
Read up on all our latest on what’s happening in the world of Gametize – we’ll share our insights on the world of gamification, tips and tricks, and more.
Suggesting Grand Theft Auto as a model for gamifying education sounds like suggesting Satanic rituals to increase church attendance.
“Gamification is a passing fad.”
“A lot of people won’t buy in.”
“It exploits people.”
We’re sure you’ve heard these all before. But are these myths true?
Like most successful games, Battleship survived new technologies rather than being obsolete by them. How’s that related to gamification?
The relationship between games and gamification is not different from the relationship between many creative and commercial endeavors. So why are so many game developers crying foul?