First SMU module gamified to increase engagement and interactions among students in a pilot implementation shows encouraging results. 94% of students want to see more modules gamified. The Gametize-powered app is designed by four students, facilitated by their professor, Dr Rani Tan. SINGAPORE, 6 Aug 2014 - In early 2014, Singapore Management University (SMU) and…Read more PRESS RELEASE: Gamification and Gametize-powered app increase engagement by 60% in SMU’s pilot group
Original Link (Japanese only): http://japan.cnet.com/sp/startup_asia/35049096/ Below is the translated version in English, by Sarah Ong: Selfies All the Rage in Asia - "Selfiely" Combines Photos and Games to Get Users to Compete on Quality In this series, our writers living in Singapore take a look at the local startup companies coming under the spotlight in…Read more Our Selfie challenge app, Selfiely, is featured on CNET Japan!
After a year of stealth planning and development, Gametize will launch the inaugural World Cup for Selfies, also known as Selfiely, with the top prize worth US$1 Million. Thirty two nations will be competing in the championship, while the individual category will be open to public. Selfie, the Oxford dictionary word of the year for 2013, has increased its usage by more than 17,000% since end of 2012.