Gametize's 5D Framework & Scorecard

At Gametize, we’ve designed our very own 5D Framework & Scorecard as a guide to building and implementing a gamification strategy. We’ve devised this based on our experience and have found this foundational framework essential for seeking problem areas, building solutions, and catering to the needs of players. We hope you’ll find the 5D Framework as useful to you as it is to us!

Let's begin with this basic checklist...

(Though if you are already a Gametize 5D ninja, just skip this altogether and go straight to Gametize Scorecard below).

1. Define the problem

Let’s get real here: what’s bothering you that you think gamification can help with? Are you able to draw a fishbone diagram so you can figure out what are the root causes of the problem?

Examples of Problem Statements:

  • Retention of knowledge is 10% after every workshop.
    Root causes: The digital platform is disengaging, and there are no followups
  • E-learning completion is 30% and the dropout rate is high
  • Job candidates still don't know much about our company in the interviews
  • Awareness on diversity is rock bottom in my company
    There are no conversations, and people don't know their biases
  • Nobody is talking about my brand, and a lot of money is spent on advertising
    We have loyal customers but they are't talking about us
  • We are spending too much time generating our own content for marketing
*Side note: Let’s call a spade a spade.  Don’t fall into the trap of “I don’t have a problem, I just want to make something better”. If you don’t have a problem, you are actually looking to solve nothing…you may as well put your money under your bed instead – you’ll instantly get a better ROI a year from now! Being realistic and honest is the first key step to creating a meaningful gamificaton campaign. You definitely aren’t doing this because it is fun or you want to make the world a better place.

Defining the problem is a critical step, and sets the tone for the entire design workflow. Don’t worry, you can always revisit and redefine it, so don’t let this intimidate you. At the same time, if the problem suffers from hygiene issues (e.g. poor retention of product knowledge because your product is designed for rocket scientists , or nobody is talking about your brand because your brand is really really bad, then maybe you should be looking to change your business!)

2. Determine your goals

Once we have identified our problems, we need to seek out end goals: goals create focus and maps out the path for your strategy. Let’s talk about quantities here. Don’t fuss too much on this, and determine some numbers here that would make you a very very happy person. Make sure they are achievable!

Examples of Goals:

  • Retention of knowledge is 50% after every workshop
  • E-learning completion is 70% and the dropout rate is significantly decreased
  • 9/10 job candidates know our company well before the interview
  • 9/10 employees in the company say they are interested in promoting diversity
  • There are 1,000 mentions of my brand on social media on a daily basis
  • 90% of our content is now generated by our customers

3. Decide your target behaviors and emotions

Target behaviour is more qualitative and defines the types of behaviour we want to see players carry out. Take for instance, exercise: when we develop a positive attitude towards exercise, it can help kick start a rewarding regime, enabling better health. What are the behaviors that can help you solve the problem, conquer the root causes, and get to the goal above?

Examples of Target Behaviors:

  • Users are doing challenges to compete with each other
  • Users are collaborating to help each other get past the level
  • Users are having conversations about diversity offline, and taking selfies to promote the awareness
  • Job candidates can answer quizzes to learn more about the company
  • Customers are posting reviews about the product, good or bad
  • Customers are referring other customers

Examples of Target Emotions:

  • "This is a rewarding game where I can win surprise prizes!"
  • "I never thought this new skill I'm learning is so useful!"
  • "The company makes me feel recognized and exclusive"
  • "I could actually improve other people's lives by contributing in this game"
  • "I know much more about myself now"

4. Describe and profile your players

This is a general profiling of your target audience. Describing your players enables you to create appropriate content for your game. Ask yourself: Who are these players? What are their player types and what motivates them?

(We’ve based this off Richard Bartle’s Taxonomy of Player Types, which you can read more about here.)

Examples of Profiles:

  • Alice is a Killer who enjoys competition
  • Billy is motivated by socializing and being in a community
  • Charlie likes discovering content and learning new life hacks
  • Alice uses Instagram everyday to post new photos of her healthy lifestyle
  • Billy loves discounts, even though he is a high-income earner
*Side note: Do not proceed if you haven’t tackled these questions. Otherwise, well done! Now that you have these pieces of information, let’s go on to design the Gametize experience, based on the following scorecard. You don’t have to hit a perfect score, but these are questions that you should keep in mind.

5. Design your gamification strategy

The final step involves creating an actionable plan to bring about a desired experience. Gamification is use as a tool to educate and advocate certain behaviour, which would be transformed into habits over time. We need to be clear on what we want to achieve, be laser focus and develop a zest for exploration. This sets the motivation needed to achieve.
Gamification is the adoption of game mechanics into non-game context, increasing motivation through rewards. However, for it to be truly effective, there has be strong intrinsic motivations. Gamification is an influence that promotes positive behaviour and direct attention to a cause in a good way. The 5Ds set the foundation; you create the life changing experience of your desire.
Decide what your gamification strategy will be based on:
  • Visual style
  • Narrative
  • Tone of voice
  • Interactive elements
  • Most importantly, remember that the 5D Framework is an iterative process; there’s no such thing as a perfect gamification strategy! So if you find, for example, that your initial player profile isn’t accurate – go ahead and change it

    Gametize Scorecard

    The Gametize scorecard is designed to measure the success of your gamification strategy. Score each of the questions out of 10, with 10 being the best score.

    Step 1: Use the 5D Framework

    • Has the problem been defined, or an overall objective been identified? E.g. lack of motivation for training, implementing a long-term loyalty and contest platform
    • Have the goals been determined? E.g. Increased knowledge, interests, conversion of sales
    • Have the target behaviors been decided? E.g. Players will do quizzes weekly, encourage each other, work together as a group to complete challenges
    • Have the players been described & profiled? E.g. Unmotivated, avid mobile user, likes & dislikes

    Step 2: Game Structure & Elements

    Start fleshing out the basics of your game.
    • How clear are the objectives of the games for the players? __/10 (Do players know what to expect? Do they know what the rewards are?)
    • How attractive are the rewards to the described players (monetary or non-monetary? __/10 (For Enterprises, avoidance of penalties can be a form of rewards, too, e.g. do a dance in front of the office)
    • Are there any “wow factors” or surprise discovery of rewards in place? __/10 (If so, are your players somewhat aware, and how easy can the early rewards be discovered?)
    • How focused are the games? __/10 (Is the game too broad? Are the challenges/theme specific and consistent?)

    Step 3: Challenges

    Determine the format of your Challenges.
    • Will there be fresh challenges rolled out? If so, is the schedule well-designed? __/10 (Also, are the players aware of new challenges periodically?)
    • Are the challenges relevant to the objectives/goals/problem (i.e. not random)? __/10
    • Are the challenges easy to understand? __/10
    • Is there a good number of challenges? (i.e. not too little or too much) __/10

    Step 4: Feedback & Competition

    Think about the type of feedback you will offer to your Player.
    • How clear and frequent are the feedbacks? __/10
    • Are the feedbacks relevant to the objective/goals? __/10

    What can the 5D Framework & Scorecard be used for?

    The 5D Framework & Scorecard can be applied to a diverse set of use cases, from setting productivity goals to social relations. Here are some examples of what we’ve used the 5D Framework for:
    • Employee orientation & onboarding
    • Conferences and exhibitions
    • Talent acquisition (i.e. recruitment)
    And here are some examples of what we’ve seen our clients and workshop participants use the 5D Framework for:
    • Encouraging employees to recycle more
    • Encouraging employees to adopt healthier lifestyles
    • Quiz nights (ask us more about this!)
    If you want to learn more about how to successfully implement a gamification strategy in your organization, head on to cheatsheet.gametize.com where we have a bunch of resources for you such as demo games, case studies, and other useful stuff.

    Happy gamifying!

    This post was contributed by Keith Ng, Prapim Chutaprutikorn, and Max Ang.

    Max Ang was a Business Development Mentee at Gametize in 2014.He loves reading, especially on themes that deal with the modern society. A sporty person who enjoys runs in the morning and rock climbing on the weekends.