Gamification Expert Series: Dyti Dawn, Lead of Learning Experience @ FocusU Academy
Welcome to our fifth Gamification Expert Series!
In this series, we feature industry experts as they share their knowledge, tips and tricks, and advice on how to gamify programs in their organizations. In our fifth Gamification Expert Series, we catch up with Dyti Dawn, one of Gametize’s global champions as she shares with us her approach of applying gamification in her training workshops in India.
Dyti focuses on designing learning experiences which are impactful and engaging for learners. She is passionate about leveraging technology to make learning more accessible, experiential and social.
She is also a certified Firo-B practitioner and holds a specialization in “Foundations of Positive Psychology” from the University of Pennsylvania. She also possesses a wealth of expertise in the areas of Instructional Design, Mobile Microlearning, Competency based development and Assessment Design.
With Gametize, she is actively working on designing story-based learning experiences around skills such as design thinking and unlocking creativity. As quoted from Dyti: “When you think about Gamification – you think about fun and engagement – but we are leveraging gamification to drive some serious learning!”
Apart from work, she loves to read and has a special place in her heart for classic fiction and magical realism. She usually spends her time with her dog and family or explores the world with her equal half, Savio. Through travelling, Dyti instilled a deep appreciation for diversity and the positivity in people and cultures. She loves to share personal anecdotes of her travels and experiences through her writing.
She is inspired by the quotes of Rumi, a 13th- century Persian poet, and one of her favourites is :“Live where you fear to live.”
How Dyti grew to become an expert in Learning Experience Design
Dyti: It was interesting to see the impact of good learning design on our motivations, behaviors and actions. I love to explore multiple ways to make learning experiential, scalable and social. A well designed learning experience could create insights and neural connections that could impact the way we see and perceive the world.
Dyti: This is one good story! FocusU Engage was actually one of my learning partners when I was leading capability building for field employees at a previous organization. I was deeply impressed by the quality of delivery, attention to detail and learning insights that the FocusU team provided. Over time, I interacted with a few more FocusU members and loved the vibrancy, passion and humility in the team. Once I was ready to embrace learning as a career option, I decided to join FocusU and I have never looked back.
In FocusU, I started my journey by establishing the Microlearning Category. I also design and facilitate live/virtual instructor-led sessions. Currently, I am working on a new self-paced gamified and ‘storified’ offering. It’s still cooking!
[Editor’s Note: the new offering that Dyti has mentioned is the FocusU Academy, where she is the lead of Learning Experience Design. We’ll share more later]Dyti : Corporate learning has a notorious reputation of being too boring, too serious or irrelevant. The biggest challenge that we deal with today is to make learning simple, meaningful, fun and relevant. And while doing all this, how do we ensure that learning feels like an adventure, like an exploration? Imagine, as a kid, the first time you played with dough or you got wet in the rain or explored a cave? Can we make learning feel like that?
[Editor’s Note: in a later section, Dyti will share more about how she used gamification and Gametize to achieve the above]Dyti’s journey on gamification - from being the learner to the creator of the experience
Dyti: My first encounter with gamification was when I was going through a learning journey about leadership skills. There was a game for us to learn more about the different influencing tools and how to use them.
I loved that I could see the immediate impact of my actions in the game and I also gained some insights from the experience that have stayed with me for a very long time. Though competition in a learning environment was not really my cup of tea -I could understand why many others loved the competition and were in it to win it!
It was an interesting experience and it heightened my interest in gamification and I started experimenting with this concept when I was creating microlearning courses. I would definitely say that a breakthrough for me was when I discovered the power of using Gametize to gamifying content.
These are the 3 tricks in my toolkit!
The shift from in-person to virtual programs and workshops
Covid-19 has also caused a drop in engagement in a lot of employees and many companies were exploring solutions to help counter that. One of the ways that we helped was to use Gametize to create virtual team building activities, such as “Map the City”, which allowed people to “travel” around their city from the safety of their homes. These activities worked very well and played a part to keep employee morale up.
Dyti : The Pathfinder journey had an engaging storyline which centered around travel. In fact, we went on to create locations that mimicked the client’s office locations and even incorporated images from those offices.
The virtual journey followed the growth of the Firm over the past century and it included some serious fun elements through a total of 73 challenges!
Travel has been a big inspiration for me. Since I love to travel, I thought a lot about my traveling experiences and how they can be implemented in my games. Whenever I think and build on these experiences, I relive the emotions I felt when I was there, and I try to translate these emotions into my games.
I also leveraged on the different experiences that my team members have, as each of us sees the world in different ways. For example, I have a team member who composes his own music and if I wanted a game to be built around music, I would show him the learning objectives and ask him for some ideas which I would use as inspiration to design my game.
Moving forward: continuing with virtual engagement programs
Gametize: Are you able to show us a glimpse of that?
Foundations of Design Thinking
Tea & Trails, a quaint little café in the heart of an ambitious city. Once a busy place, but now struggling.
A bunch of interesting characters and twists and challenges that keep you hooked.
Is this a story or a lesson in Design Thinking? And who said that you can’t merge the two?
About FocusU Engage
FocusU Engage is one of India’s foremost names in the field of Learning and Engagement. Since 2010, FocusU has been on a mission to transform corporate training in India. The inspiration behind FocusU is a line from Walt Disney that says “Laughter is no enemy to learning”.
Today, 600+ customers across India swear by the FocusU experience when it comes to workshops around Leadership, Innovation, Team Dynamics, Team Engagement and HR Solutions. With offices in Delhi, Mumbai, Bangalore and Mauritius, FocusU today has amongst the largest pool of Facilitators with International experience in the Experiential learning methodology. We run around 600 experiential workshops (physical and virtual) every year that touch the lives of 40000 people on an average.
To learn more about FocusU Engage, drop in at: www.focusu.com