In January 2024, we returned to Keith’s alma mater, Singapore Management University (SMU), for the SMU-X LTB module. Running from January to March 2024, we presented students with the topic of aging population, mainly the issues below:
- Dementia (e.g. loss of cognitive functioning, etc.)
- Mental Wellness (e.g. combating social isolation, stress on caregiver, etc.)
- Victimization of the Elderly (e.g. scams, threat of violence, etc.)
They were tasked to provide solutions to real-world aging population issues through the use of digital gamification. We harnessed their creativity to develop a gamified experience using gametize.com, pushing them to surpass the confines of a typical academic submission. Download or visit Gametize below to take a look at their projects!
Questions/ Feedback/ Comments Challenge
Leave any questions, feedback and comments in this challenge.
Student's Projects
Mental Wellness
Dementia
Victimization
Submission Folders
Please feel free to view the team’s submission folders to find their articles and slide deck.
Victimization
Team 1 (SimplyGone): https://drive.google.com/drive/folders/1dJoPHMR82jzc6L4gd3poIE7P7rftjwIz?usp=drive_link
Team 2 (SCAMMEE): https://drive.google.com/drive/folders/1DtmNxwvU2_2npGRBm4wO1LoCSdThEj0v?usp=drive_link
Mental Wellness
Team 3 (Happy Brain): https://drive.google.com/drive/folders/1boeqydoKOBK-XfgjqsRlgOrHxWJgVK16?usp=drive_link
Team 5 (Through The Decades): https://drive.google.com/drive/folders/1TsDj9ululWw1BT13cNFCWiwAR5YLb7iJ?usp=drive_link
Dementia
Team 4 (The Caregiving Journey): https://drive.google.com/drive/folders/1ymxNlsIN4p5t9SCrUlLRrTgaxtsdcJ_z?usp=drive_link
Team 6 (Coffeemaster Quest): https://drive.google.com/drive/folders/17_Qsq6vM37MHl5pp9_PCUCcP51kz4EEf?usp=drive_link