Learning & Development

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[GUEST POST] Governance using gamification: a case study of how gamification is used in the current Chinese political system

In the era of technology, governments are turning to the digital world to get closer to citizens – China is one country that has adopted gamification into its political system. Let’s take a look into how China uses gamification in its social credit system.

Millennials and Gamification: How to keep them engaged

Millennials and Gamification: How to keep them engaged The Millennial generation is a group of young adults who were born between 1980 and 2000. They are known to be idealistic and impulsive, but with a strong grasp on today’s technology. I myself, am a Millennial. At this point, it’s starting to feel like a self-fulfilling prophecy, …

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Thoughts from a Millennial: Gamification of learning

Thoughts from a Millennial: Gamification of learning Gamification will probably sound like a foreign word to you, if you’ve never touched a gaming console in your life. Yet, gamification is pervasive, and lies right under most of our noses—‘our’ referring to our generation of millennials. “What? I don’t even game!” You might cry out in …

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PRESS RELEASE: Gamification and Gametize-powered app increase engagement by 60% in SMU’s pilot group

PRESS RELEASE: Gamification and Gametize-powered app increase engagement by 60% in SMU’s pilot group First SMU module gamified to increase engagement and interactions among students in a pilot implementation shows encouraging results. 94% of students want to see more modules gamified. The Gametize-powered app is designed by four students, facilitated by their professor, Dr Rani …

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GameLead: A Case Study of Gamification in Learning

GameLead: A Case Study of Gamification in Learning Singapore Management University (SMU) and Gametize co-produced a pilot gamification program for Leadership and Team-Building (LTB), a core module for freshman students. Our CEO, Keith Ng, a head teaching assistant in LTB five years back, tapped on the opportunity to improve engagements between the students, and first …

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