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Read up on all our latest on what’s happening in the world of Gametize.

Challenge Types 201

Challenge Types 201 Welcome to Part 2 of the Challenge Types Guide. Having mastered the basic challenge types, continue below to master the rest of the challenges that will change the way you structure and develop your game!  Fixed Answer/Passcode Challenge A door unlock only upon inserting a specific key (or copies of it). A fixed answer …

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Gametize powers Gnnovation, a mobile platform to engage attendees of the JOS Innovation Awards 2019

Gametize powers Gnnovation, a mobile platform to engage attendees of the JOS Innovation Awards 2019 https://www.youtube.com/watch?v=45u42-tsSggGametize is proud to be the gamification sponsor for the 2018-19 JOS Innovation Awards, providing the platform to power Gnnovation – a mobile app to engage and connect participants, JOS representatives, and customer representatives. About the JOS Innovation Awards The JOS …

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Leveling Up Achievements: Project-level Achievements

Leveling Up Engagement: Project-wide Achievements Since the birth of Gametize.com, Achievements could only be created within a single Topic. Many have asked, “Why can’t we have Achievement Rules that go beyond a single Topic?” and this got us thinking… Why indeed? After putting our thinking caps on and performing some code magic, we made the move …

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Gamification 101

Gamification 101 Gamification101class from Gametize What is Gamification? Gamification is the use of game design and game psychology in non-game settings to engage and motivate target audience for target behaviours. It is definitely not games like Candy Crush or Pokémon Go. Non-game settings refer to any context other than a game. It can be education, …

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Gamification 102

Gamification 102 Gamification102class from Gametize So you’ve read what Gamification is all about. So why should you use it? What benefits does it provide? Gamification is able to engage and motivate your audience into learning behaviours, with a balance of intrinsic and extrinsic rewards, to make learning and other activities more enjoyable. Motivation is a …

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