Read up on all our latest on what’s happening in the world of Gametize.

Leveling Up Achievements: Project-level Achievements

Leveling Up Engagement: Project-wide Achievements Since the birth of, Achievements could only be created within a single Topic. Many have asked, “Why can’t we have Achievement Rules that go beyond a single Topic?” and this got us thinking… Why indeed? After putting our thinking caps on and performing some code magic, we made the move …

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Scheduled Maintenance (29 March 2019)

Scheduled Maintenance (29 March 2019) We will be shutting down our supercomputer for scheduled maintenance from Friday, 29 March 2019, 2330 (GMT +8) to Saturday, 30 March 2019, 0230 (GMT +8). Well… more than maintenance, it’s an upgrade 😉 Server downtime is expected in the first hour, where the Gametize platform will be unavailable. In …

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Gamification 101

Gamification 101 Gamification101class from Gametize What is Gamification? Gamification is the use of game design and game psychology in non-game settings to engage and motivate target audience for target behaviours. It is definitely not games like Candy Crush or Pokémon Go. Non-game settings refer to any context other than a game. It can be education, …

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Gamification 102

Gamification 102 Gamification102class from Gametize So you’ve read what Gamification is all about. So why should you use it? What benefits does it provide? Gamification is able to engage and motivate your audience into learning behaviours, with a balance of intrinsic and extrinsic rewards, to make learning and other activities more enjoyable. Motivation is a …

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Gamification 103

Gamification 103 Gamification103class from Gametize Welcome to the 3rd and final part of the 3-part series on Gamification. In the previous parts, we explained what Gamification is and why you should use Gamification. In the final section, we will look at how you can effectively use Gamification.Gamification is a design-thinking focused process to engage and motivate your audience into learning …

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Millennials and Gamification: How to keep them engaged

Millennials and Gamification: How to keep them engaged The Millennial generation is a group of young adults who were born between 1980 and 2000. They are known to be idealistic and impulsive, but with a strong grasp on today’s technology. I myself, am a Millennial. At this point, it’s starting to feel like a self-fulfilling prophecy, …

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