Gametize Hub

Featured In, Research & Recognition

Over the years, Gametize has been featured in academic journals, industry research, educational publications, startup ecosystems, and international media for its contributions to gamification, learning, engagement, and innovation.

15+

Years of Experience

4

Academic Papers

3

Third-Party Mentions

2

Industry Research Mentions

2

Media Coverages

Gametize featured in

2026

ITQlick

Gametize Review 2026: The Expert Value Verdict

ITQlick independently reviewed Gametize as a gamification and engagement platform, evaluating its features, use cases, pricing, and market positioning. The review highlights Gametize’s application in employee engagement, training, education, and community-building initiatives.
Published: 2026
Category: Third Party Mentions (Product Review)
Read Morehttps://www.itqlick.com/gametize

2025

IndSights Research

How Businesses Can Harness Gamification for Employee Growth and Engagement

This research article explores how gamification can enhance employee engagement, learning, and workplace performance. Gametize is highlighted as a practical example of how organizations can apply gamification strategies to encourage participation, continuous development, and stronger employee experiences.
Published: 2025
Category: Industry Research Mentions
Read Morehttps://www.indsights.sg/industry-perspective/how-businesses-can-harness-gamification-for-employee-growth-and-engagement/

ClassPoint

EdTech in Schools 101

This white paper examines trends in educational technology adoption and the growing role of gamification in modern classrooms. Gametize is referenced as a platform that helps educators create engaging learning environments through game mechanics, interactive challenges, and learner-driven experiences.
Published: 2025
CategoryIndustry Research Mentions
Read Morehttps://cdn.classpoint.io/wp-content/uploads/EdTech-in-Schools-101-White-Paper-by-ClassPoint-1.pdf

Teach.com

Teaching Methods: Gamification in Education

Teach.com discusses gamification as a teaching methodology that improves student motivation, participation, and learning outcomes. Gametize is featured as an example of a platform that enables educators to implement gamified learning experiences through challenges, rewards, quizzes, and interactive activities.
Published: 2025
Category: Third Party Mentions (Education Media)
Read More: https://teach.com/what/teachers-know/teaching-methods/

2023

Journal of Information Systems Education (JISE)

Cybersecurity Hands-on Lab Exercises: Lessons and Challenges

This peer-reviewed academic paper investigates the implementation of gamified cybersecurity laboratory exercises in higher education. Gametize was incorporated into the learning framework to support challenge-based learning, learner progression, and engagement.
Published: 2023
Category: Academic Research
Read More: https://jise.org/Volume34/n4/JISE2023v34n4pp387-405.html

2019

Journal of Universal Computer Science (J.UCS)

The Adoption of Students' Hedonic Motivation System Model to Gamified Learning Environment

This peer-reviewed study examined the impact of gamified learning environments on student motivation and technology adoption using Gametize as the learning platform.
Published: 2019
Category: Academic Research
Read More: https://www.scielo.cl/scielo.php?pid=S0718-18762019000300109&script=sci_arttext

2015

ResearchGate

Functional Model of the Gamification Platform

This academic publication references Gametize within broader discussions of gamification platform architecture and design.
Published: 2015
Category: Academic Research
Read More: https://www.researchgate.net/figure/Functional-model-of-the-gamification-platform_fig1_282981572

Singapore Management University (SMU)

Harnessing Gamification for Employee Growth and Engagement

Published by Singapore Management University’s Lee Kong Chian School of Business, this research explores how organizations can leverage gamification to improve employee engagement, development, and performance.
Published: 2015
Category: Academic Research
Read Morehttps://ink.library.smu.edu.sg/cgi/viewcontent.cgi?article=6270&context=lkcsb_research

F6S

Gametize Startup Profile

F6S featured Gametize as a notable Singapore startup, highlighting its growth, achievements, and participation in innovation programs.
Published: 2015
Category: Third Party Mentions (Startup Recognition)
Read More: https://www.f6s.com/company/gametize

2014

Singapore Business Review

See How This Startup Allows You To Create A Web Game In Just 5 Minutes

Singapore Business Review profiled Gametize’s platform, business model, and growth trajectory, featuring notable customers including DBS, Singtel, Standard Chartered, and SPH.
Published: 2014
Category: Media Coverages
Read More: https://sbr.com.sg/information-technology/exclusive/see-how-startup-allows-you-create-web-game-in-just-5-minutes 

2013

TechCrunch

Singaporean Sushi Bar Acquires Tech Firm, Turns Founders Into Sushi Chefs

Published by TechCrunch, this widely circulated article brought international visibility to Gametize and its founders.
Published: 2013
Category: Media Coverages
Read More: https://techcrunch.com/2013/04/01/singaporean-sushi-bar-acquires-tech-firm-turns-founders-into-sushi-chefs/