Welcome to the Gametize Academy
Welcome to the Gametize Academy, where we share about all things gamification. We are glad you’re here to join us on this epic quest to gametize and turn this world into a giant playground.
Gamification in Esports Part 2: A League of Legends Watch Rewards Case Study
How can the video game industry incorporate gamification into their...
Gametize Launches Nonprofit & Education Pricing Scheme
At Gametize, we're officially launching our Nonprofit & Education Pricing...
Gametize Feature: Introducing the Shuffle Mode Topic
We're introducing a new Topic type: the Shuffle Mode Topic!...
Keith from Gametize will be speaking at Uprush‘s event on 31 Oct 2020 on the role of gamification in HR – how we can use gamification techniques to re-align and re-engage in “the new normal”.
The attention span of an average adult is approximately 8 seconds. Learn how to capture your audiences’ attention with gamification for your next email marketing campaign!
We know many teams have been working from home. Empower your WFH engagement strategy with our Template Game: Your WFH Wingman.
You have created your Project and are ready to go live! How are you going to reach out to your players? Here are some tips to help you out.
If you’re new to Gametize, learn the basics of the platform, and set up your game by consulting our video guides.
Unilever wanted to launch their Lux brand in new markets – learn how they used Gametize to create an engaging personality quiz to match users to their perfect fragrance.

E-Commerce Firm:
A Ninja Quest

SMU: GameLead

JOS Innovation Awards
New to gamification?
Check out our favorite oldies here.
Keep up with events, interviews, and articles about gamification
The Gametize API is meant for developers who are keen to create their own client applications making use of the Gametize platform.
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In our quest to turn the world into a giant playground, we’ve devised the Gamification Expert Series. Our interviews feature industry experts sharing their knowledge, tips and tricks, and advice on how to gamify programs for a variety of use cases in their organization.

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