Case Study: Science Centre Nudge Nudge – Gamifying Sustainable habits for Consumer Engagement
Science Centre Singapore, a hub for science education and exploration, sought to encourage public interest in sustainability and drive greater engagement with its exhibits through an interactive experience.
By incorporating gamified challenges and rewards via the Gametize platform, the Science Centre aims to foster sustainable habits among visitors and provide a fun way to explore exhibits, allowing visitors to participate in a guided journey through the Science Centre’s attractions.




