Gametize Platform Specifications – Updated 5th June 2018

Example of a demo project: http://gametize.com/project/demo

1. Basic Plans
–        Free Plan: 1 Topic, Unlimited Topics, Limited Completions
–        Light Plan: 5 Topics, Unlimited Topics, Limited Completions
–        Regular Plan: 10 Topics, Unlimited Topics, Limited Completions
–        Premium Plan: Unlimited Topic, Unlimited Topics, Unlimited Completions

2. Enterprise Plans
–        Bronze Plan: 1 Project, Unlimited Topics, Unlimited Completions, 200 users
–        Silver Plan: Unlimited Projects, Unlimited Topics, Unlimited Completions, 3000 users
–        Gold Plan: Unlimited Projects, Unlimited Topics, Unlimited Completions, 5000 users
–        Platinum Plan: Unlimited Projects, Unlimited Topics, Unlimited Completions, > 10000 users

3. White-label and Native Mobile Applications (Premium24 and Enterprise Plans)
– Supported on iOS 7 and later
– Supported on Samsung Android devices on version 5.0 and later*
– API for custom implementation of features in white-label applications
*Compatibility with all Android-based devices is not tested on non-Samsung Android-based devices, therefore Gametize is unable to guarantee full functionality on these devices.

4. Mobile-responsive Web Interface (All Plans)
– Player users can access the Project from a web URL
– Supported in Internet Explorer 11, Edge, Safari 11+, Firefox 59+, Chrome 49+
– Embeddable canvas for each Project in external websites
– Includes a URL for the live feed of activities
*The web application will be a companion platform with feature limitations including the absence of completing QR code challenges and push notification function.

5. Summary of User Experience on Gametize-Powered Solution
– Player users can access their Project(s) and all Topics related to said Project(s) on Web/Mobile after logging in
– Each Topic will consist of multiple content parts, such as Challenges or Flashcards
– Player users can unlock new Challenges by completing existing ones
– Player users can unlock new Topics based after completing existing ones
– Player users can redeem Rewards with the points earned

6. User Profile Module
– Player users can view their own, or others’ submissions (Completed Challenges)
– Player users can view their own, or others’ earned points and Achievements (e.g. badges)
– Player users can view their progress in the mission (e.g. “3/16 challenges completed”)

 

7. Project Module
– A Project is a group of Topics with a general theme – e.g. “English Language Game”
– Player users can be presented with the points, Rewards they earned in individual Projects
– Player users can view the scoreboard in individual/team topic
– Admin users can create, modify, publish, and unpublish all Projects

8. Topic Module (“Group of Content” Modules)
– A Topic is a group of multiple content parts such as Challenges and Flashcards with a general theme – e.g. “Level 1: Introductory challenges”
– Admin users can create, modify, publish, and un-publish all Topics

9. Content Module (Challenges and Flashcards)
– A singular content item can be presented as a Challenge or a Flashcard.

9.1 .Challenge
– A Challenge is an action item for Player users to interact through the app interface
Submissions/answers to a challenge are termed as ‘completions’.
– Challenges may be created with preset publish and expiry date/time through the Admin dashboard
– Through the Admin dashboard, Admin users can also determine if the Player users’ completions should be private, i.e. Player users complete their Challenge without having their completions publicly revealed to other Player users.

Player users can complete challenges through the following methods:

– Standard (Player users complete by submitting text or optionally, photos)
– Photo (Player users complete by uploading a relevant photo)
– Quiz (Player users complete by selecting a correct multiple-choice answer. Admin users can assign different points to different answers)
– Multiple-Score Quiz (Player users can earn different scores for different answers)
– Multiple-Try Quiz (Player users can try the questions again)
– Poll (Player users can select one or multiple answers to a poll question. For Poll Challenges which accept only one answer, Admin users can assign different points to different answers)
– Prediction (Player users complete by selecting a possible outcome. Admin users can assign different points to different possible outcomes)
– Fixed-answer/Passcode (Player users complete by typing in and submitting a correct answer)
– QR Codes (Player users complete by scanning a QR code, mobile-based only)
– Multi-field/Custom Form (A single Challenge with multiple input types, including text, multiple choices)
– Confirmation Challenge (A Challenge with a Call-to-Action button at the bottom, which Player users can click on to complete the Challenge)

– Additional Challenge types might be introduced through system updates anytime during licensing period
– Player users can vote for completions by other Player users
– Player users can comment on completions and Challenges
– Player users can vote for completions by other Player users
– Player users can comment on completions and Challenges

9.2 Flashcard
– A Flashcard is an informational element that can be displayed or unlocked with other Challenges
– Player users can vote and comment on Flashcards.

9.3 All Content
– Admin users can embed a Youtube or Vimeo video to all Challenges/Flashcards
– Admin users can embed a presentational location map to all Challenges/Flashcards by assigning location data.
– Admin users can create, modify, publish, and unpublish all Challenges/Flashcards

 

10. Rewards Module
– Rewarding of points to Player users through:

– Completing Challenges
– Votes for their completions

– Points are used for 2 purposes broadly: Leaderboard and Redemptions from a Reward store
– Admin users are able define Rewards and quantity of Rewards in the Admin dashboard
– Player users are able to redeem rewards added by the Admin users with the points they have earned
– The system will debit from the inventory, and allows for tracking of physical redemptions from Player users

11. Moderation and Analytics Module (For Admins Only)
– Admin users can delete completions and comments
– Admin users can reward additional bonus points to specific completions by voting
– Admin users can view analytics (e.g. application hits, overall posts, most active Player users)
– Admin users can remove Player users from a project/topic
– Admin users can download analytics reports (eg. Player users in project, Challenges completion)