Over the next couple of posts, I’ll be sharing with you 7 smart ways for you to apply gamification for learning for your student audience. Feel free to apply them however you see fit, but remember this: the gems of gamification shine brightest if applied correctly, and intelligently.
The key thing with gamification is to understand what motivates your audience, and to correctly apply elements found in games (points, challenges and levels) to pique interest and keep them on their toes. On the other hand, games (read: Candy Crush/ Flappy Bird) simply aren’t optimized for the learning agenda. In the virtual worlds that they create, it’s easy for users to get distracted by all that flashy, gimmicky jazz that technology has to offer. Sooner than you’d expect, users have been led far off the learning trail and into a dizzying pursuit for special powers and extra lives.
For an effective learning experience, an intelligent application of gamification will work to keep your campaign fresh and fun, while staying true to the aim of acquiring knowledge.
Feedback acts as the fundamental navigational tool that tells us where we currently are, and what we’d need to do to get to our desired goal. Acting on timely feedback also provides users with a sense of moving forward, and some mastery over their learning journey.
An effective gamified learning experience should offer your learners immediate feedback on whatever actions they’ve just accomplished, be it answering a question or offering a suggestion or two. Points-based interfaces can also be used to reward your learning audience for their effort as well as performance.
Well dear reader, I hope you’ve enjoyed learning more about our first 2 tips for gamifying learning. In the meantime, I’ll leave you with this fun and highly informative video detailing the benefits of gamifying education, courtesy of the Extra Credits team, after the footnotes below.