Game Analytics 201

Game Analytics 201 Other than the analytics found in the previous analytics guide, there are other useful data that can be found on the Gametize admin console. 1. Project Analytics View the Overall Statistics for your game by clicking on Project Analytics. There, you will be able to view the statistics of your game since …

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Project-Topic-Challenge/Flashcard 201

Project-Topic-Challenge/Flashcard 201 In the previous article, we covered the essentials of the project, topic, challenge and flashcard (e.g. what it is, what it can do, etc). Great stuff, right? Well, there’s more! In this article, we’ll go through the various additional features attached to projects, topics, challenges and flashcards. Privacy and Publish Status A project …

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Challenge Types 101

Challenge Types 101 There are probably more questions you may have when you start creating challenges. We have put together a Challenge Types Guide on the different challenge types and how (best) to use each of them. Continue reading below to find out more! Try out this game to see the challenges in action!  Standard Challenge …

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Game Analytics 101

Each game has an objective and intended behavior that they are trying to shape their players into. The more the players play the game, the closer the players are moving towards the behaviour. Hence forth, indicating that your game is successful. The Gametize Admin Console provides a wide range of analytics and reports that will …

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Project-Topic-Challenge/Flashcard 101

Project-Topic-Challenge/Flashcard 101 A typical Gametize game would normally consist of projects, topics, challenges and flashcards.  So what are they exactly? Pictorial view of the Project-Topic-Challenge/Flashcard breakdown. Project A project is essentially a game. THE game. It is up to you to fill it with topics, inside each topic, you also freely to add challenges and flashcards, …

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Quantity is not quality. Pick only the game elements that you need.

Quantity is not quality. Pick only the game elements that you need. Points, Rewards, Achievements, Leaderboard, Teams. Each has its own perks, yet implementing all of them does not mean that your game is the best. Focusing too much on the rewards may demotivate your players towards learning, while team based games will not be effective when …

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