Gametize Hub

Ivy

Marketing Lead | Design Lead

Aging Population-4

Aging Population: Through The Decades

Our problem statement is “Elderly living alone in Singapore face weak social networks, leading to poor mental health”. The elderly living alone face difficulties interacting and maintaining meaningful connections with those around them. Prolonged, this leads to poor mental health. There is a need to provide more avenues for the elderly to interact and form meaningful, lasting connections with one another.

Aging Population: Through The Decades Read More »

Deepa FocusU Gametize

Gamification Expert Series Deepa

Deepa is one who practices what she preaches. Constantly learning, innovating and sharing her experiences as an L&D professional, and now, as the Lead in the Gamification Design Team at FocusU, which garnered the prestigious Brandon Hall Award in 2024 for a project gamifying an onboarding program. Deepa also facilitates programs in behavioral topics such as Psychological Safety, Accountability, Stakeholder Management, Diversity & Inclusion, Growth Mindset, Change Management, Leadership Development. As an NLP practitioner, she lives by the principle that every behavior has a positive intention.

Gamification Expert Series Deepa Read More »

Employee Onboarding Gametize

Case Study: Talent Onboarding Hub Improved Onboarding Engagement, Retention & Integration

A prominent global professional services firm, in collaboration with their channel partner FocusU who located in Indonesia aim to enhance the onboarding experience for new employees, ensuring a smoother and more engaging integration into the company’s culture and operations.

Case Study: Talent Onboarding Hub Improved Onboarding Engagement, Retention & Integration Read More »

Madame Tussauds Gametize

Proposal: Enriching Visitor Experiences To Increase Visitorship

Madame Tussauds is renowned in the entertainment and attractions industry, famous for their life-like wax figures and interactive exhibits. They operate 23 global attractions with over 2,000 figures on display, and more than 10 million visitors annually. The challenge faced by MTS is a multifaceted one. As a wax museum, visitors’ perception of the attraction remains as a place of lower engagement as the main content of the space consists mainly of static wax figures.

Proposal: Enriching Visitor Experiences To Increase Visitorship Read More »