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Guest Post

Our expert guests bring a wealth of insights and knowledge to our blog on the world of gamification. See all guest posts here.

Aging Population-1

Aging Population: Simply Gone

“Phishing, Investment and Social Media Impersonation are the most common scams targeted at seniors aged 65-75 and living in the heartlands. The main emotions targeted are fear and greed. Regarding fear, the elderly are currently taking an avoidant stance where they avoid any suspicious messages or calls instead of understanding what is authentic or not. For greed, it stems from the temptation of making extra money that few can resist. Furthermore, current initiatives are known to seniors but are ineffective for anti-scam prevention.”

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Sustainability Series Beanie Buddy and The Great Tree Revival

Sustainability Series: Beanie Buddy and The Great Tree Revival! ​

Today’s consumerist world, powered largely by Gen-Zs and Millennials, has taken a toll on the environment. Our project focuses on Gen-Zs and Millennials in the finance industry as they make up the majority of the workforce and tend to adopt a consumerist lifestyle due to their high purchasing power and preference for convenience. 

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greener sustainability

Sustainability Series: Sustainability Showdown

Sustainability Series: Sustainability Showdown Gametize News & Updates, Learning & Development 1. Leveraging the 6D Playbook and Reflecting on Our Journey In our quest to address the pressing need for sustainable actions among university students in Singapore, we embarked on a transformative journey driven by the gamification approach. Through meticulous planning, guided by Gametize’s 6D

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