Gamification and startup failure
Current research indicates that 70% of American workers are not engaged, costing the US economy approximately $370 billion in lost productivity and sales.
Current research indicates that 70% of American workers are not engaged, costing the US economy approximately $370 billion in lost productivity and sales.
Gamification in its present digital form is a very new subject. According to Gamification.org, the term only dates back to 2004 and didn’t enter wide use until 2010.