SBA Case Study
Samsung Blue Academy was designed as a sales training for retail executives in Malaysia and was extremely successful, with 4,000 players and 4 million challenge completions.
Samsung Blue Academy was designed as a sales training for retail executives in Malaysia and was extremely successful, with 4,000 players and 4 million challenge completions.
A bank worked with Gametize to create Mission Digitization, aiming to educate frontline staff on their bank’s digital offerings and improve their product and customer service knowledge.
Mission Digitization Case Study Read More »
PRESS RELEASE: Gamification and Gametize-powered app increase engagement by 60% in SMU’s pilot group First SMU module gamified to increase engagement and interactions among students in a pilot implementation shows encouraging results. 94% of students want to see more modules gamified. The Gametize-powered app is designed by four students, facilitated by their professor, Dr Rani
Welcome the third instalment of our 3-part series, 7 Smart Ways To Improve Learning With Gamification! This week, we’ll be sharing our final 2 tips that you could use to gamify learning: the importance of repetition in learning, and how to improve the problem of focus.
7 Smart Ways To Improve Learning With Gamification (Part 3/3) Read More »
Welcome to the second instalment of our 3-part series. This week, you’ll learn about the benefits of user empowerment, how to leverage on social networks, and the fundamental importance of user experience.
7 Smart Ways To Improve Learning With Gamification (Part 2/3) Read More »