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PRESS RELEASE: Gamification and Gametize-powered app increase engagement by 60% in SMU’s pilot group

PRESS RELEASE: Gamification and Gametize-powered app increase engagement by 60% in SMU’s pilot group First SMU module gamified to increase engagement and interactions among students in a pilot implementation shows encouraging results. 94% of students want to see more modules gamified. The Gametize-powered app is designed by four students, facilitated by their professor, Dr Rani

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7 Smart Ways To Improve Learning With Gamification (Part 3/3)

Welcome the third instalment of our 3-part series, 7 Smart Ways To Improve Learning With Gamification! This week, we’ll be sharing our final 2 tips that you could use to gamify learning: the importance of repetition in learning, and how to improve the problem of focus.

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