[GUEST POST] Gamification is Hard
Gamification in its present digital form is a very new subject. According to Gamification.org, the term only dates back to 2004 and didn’t enter wide use until 2010.
[GUEST POST] Gamification is Hard Read More »
Gamification in its present digital form is a very new subject. According to Gamification.org, the term only dates back to 2004 and didn’t enter wide use until 2010.
[GUEST POST] Gamification is Hard Read More »
In the May 17, 2012 issue of iMedia Connection, Chloe Della Costa wrote an interesting pieced called “7 Potential Pitfalls of Gamification”.
[GUEST POST] 7 Potential Pitfalls of Gamification – a Rebuttal Read More »
Gamification is the use of game elements like points and rewards to increase engagement, acknowledge loyalty or competence and make life easier and more fun. Critics often regard it in isolation, forgetting the dull and even adversarial reality it is meant to enliven. But the opposite of engagement is not lack of engagement. The opposite of engagement is repulsion. With that in mind, I’d like to offer an example of a recent experience I wish had been gamified.
[GUEST POST] Gamification in the Friendly Skies Read More »
Tipping is one of the most entrenched and successful forms of gamification. It’s a standard game element – a reward – ritually given for satisfactory service.
[GUEST POST] Tipping and Gamification Read More »
The other day a Singaporean friend posted this complaint on her FB page: “Can somebody tell me where the link to pay taxes is on mytaxportal?” Now this is a smart, computer-literate woman.
[GUEST POST] Rules Rule (The Necessary Evil) Read More »