Back in January of this year, we had the pleasure to host two students from Temasek Junior College (TJC) for their WOW! Program attachment. During their four weeks at Gametize, Anqi and Ivan learned all about the world of gamification and what goes on behind the scenes at Gametize and the everyday life of a gamification technology company. Learn more about their time with us here!
As a gamification company, we’re fun as well! Check out all the random happenings here.
Revenue Management for the SaaS Industry If you’re reading this off a computer screen, chances are you rely on some version of the Microsoft Office suite during work to produce reports (Microsoft Word), presentations (Microsoft Powerpoint), and spreadsheets (Microsoft Excel). We buy this software package for a one-time fee, install it to our computer, and …
Celebrate Halloween old-school style! Halloween is right around the corner; this Saturday, in fact! So, as a gamification business, do you know what we did? That’s right; we made our very own Halloween game! This year, we’re going to celebrate Halloween old-school style! Jason Vorhees, Freddy Krueger, Chucky… They’re all fine and scary, but they weren’t …
The following is a transcript of my speech as a Guest of Honor in an Outram Secondary School event about the F Word – FAILURE. Hope you enjoy this “Good morning to Principal, Vice Principal, Teachers, Students, and Everyone in … Continue reading →
Gamification is the use of game elements like points and rewards to increase engagement, acknowledge loyalty or competence and make life easier and more fun. Critics often regard it in isolation, forgetting the dull and even adversarial reality it is meant to enliven. But the opposite of engagement is not lack of engagement. The opposite of engagement is repulsion. With that in mind, I’d like to offer an example of a recent experience I wish had been gamified.