Gametize Hub

Proposal Blueprints

Blueprint: Gametize for Supplement Education​

Blueprint: Gametize for Supplement Education​ The Problem: Too much info, too little accuracy Reliable information about dietary supplements already exists, but it is often presented in long, static fact sheets that many people may never read. At the same time, consumers are constantly exposed to supplement advice from social media, advertisements, friends, and online influencers. It […]

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Madame Tussauds Gametize

Proposal: Enriching Visitor Experiences To Increase Visitorship

Madame Tussauds is renowned in the entertainment and attractions industry, famous for their life-like wax figures and interactive exhibits. They operate 23 global attractions with over 2,000 figures on display, and more than 10 million visitors annually. The challenge faced by MTS is a multifaceted one. As a wax museum, visitors’ perception of the attraction remains as a place of lower engagement as the main content of the space consists mainly of static wax figures.

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Virtual Training Buddy for Service Skills Improvement in Retail and Food Service

Proposal: Virtual Training Buddy for Service Skills Improvement in Retail and Food Service

The Challenge Owner is looking for a solution that can act like a virtual training buddy for service staff in the retail and F&B sectors, and that can also be customized to different companies’ specific brand philosophy, service principles, customers and service situations. The solution could become a useful tool for onboarding new staff and a self-help tool for staff to track their learning progress and improve their service delivery.

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Enhancing Youth Engagement and Socio-Emotional Skills Through Gamification

Proposal: Enhancing Youth Engagement and Socio-Emotional Skills Through Gamification

A Proposal for Bilby Community Development. Bilby is looking for a solution to support the their current programs to promote character values and socio-emotional competencies including relationship and team management, resilience, social awareness and self-awareness through a useful and fun gamified experience.

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A Gamified Learning and Collaborative Platform for Early Childhood Educators

Proposal: A Gamified Learning and Collaborative Platform for Early Childhood Educators

A Proposal for Institute for Adult Learning Inlab. In this Open Innovation Challenge 2024 run, The Challenge Owner’s through InLab requested a gamification solution that can help the them to look for a solution that provides an engaging learning platform for pre-school educators to encourage them to enhance their skills and competencies, facilitates collaboration between educators for knowledge sharing, and allows educators to update and engage with parents on a regular basis. If proven successful, the solution could potentially be scaled for deployment to other pre-schools in Singapore.

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