Gamification 101
What is Gamification? One thing it definitely isn’t: games like Candy Crush or Pokémon Go.
What is Gamification? One thing it definitely isn’t: games like Candy Crush or Pokémon Go.
Gamification 102 So you’ve read what Gamification is all about. So why should you use it? What benefits does it provide? Gamification is able to engage and motivate your audience into learning behaviours, with a balance of intrinsic and extrinsic rewards, to make learning and other activities more enjoyable.Motivation is a real issue when it
Gamification 103 Welcome to the 3rd and final part of the 3-part series on Gamification. In the previous parts, we explained what Gamification is and why you should use Gamification. In the final section, we will look at how you can effectively use Gamification.Gamification is a design-thinking focused process to engage and motivate your audience into learning behaviors, with a
Millennials and Gamification: How to keep them engaged The Millennial generation is a group of young adults who were born between 1980 and 2000. They are known to be idealistic and impulsive, but with a strong grasp on today’s technology. I myself, am a Millennial. At this point, it’s starting to feel like a self-fulfilling prophecy,
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Life is a (Gametize) Game Welcome to the Game(tize) of Life! You know how it goes… Life is a game, and we are all players. And just like a game, life is complex, with many levels to unlock, points to earn, and other players to compete with. So to compare life with a typical, plain
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