Featured Articles







- 10 July 2026
BLUEPRINT: Gametize for Supplement Education
How Gametize turns Supplement Facts into Everyday Decisions – Gametize can turn trusted NIH information into a simple, interactive digital journey. Instead of asking users to read pages of text, they can learn through short quizzes, myth-busting games, videos, real-life scenarios, polls, and challenges. Users may earn points, unlock badges, track their progress, and receive content suited to their age, interests, or needs.
Latest Articles
Blueprint: Gametize for Supplement Education
Blueprint: Gametize for Supplement Education The Problem: Too much info, too little accuracy Reliable information about dietary supplements already exists, but it is often presented in long, static fact sheets...
Gamification and AI for Volunteerism: Commit & Connect
By the end of the gamified experience, the initiative seeks to foster sustained volunteer engagement through tasks that build empathy, leadership, and communication. It also aims to encourage meaningful reflection...
Case Study: Moments of Reflection – A South American Cosmetics Company Gamifies Everyday Consumer Connection Beyond Products
A South American Cosmetics Company Gamifies Everyday Consumer Connection Beyond Products. The brand wanted consumers in one South American country to join the Moments of Reflection journey, pushing daily content...
Case Study: Baker’s Journey – A Leading Financial Institution Gamifies HR System Adoption for Employee Engagement
A leading financial institution in Singapore was seeking a fresh and engaging way to support employees in adopting a new HR system. The objective was to ease the transition, boost...
Gamification and AI for Volunteerism: Engage and Empower
Our networking-while-volunteering initiative aims to spark and sustain interest in volunteering for nursing homes among SMU students by offering values aligned with their career priorities. We also aim to increase...
Case Study: Playbook – A Leading Media Network Gamifies Employee Sales Training
A leading Satellite television, streaming television and IPTV provider collaborated with Gametize to create a gamified training platform aimed at third-party vendors and sales runners. This initiative successfully enhanced user...
Case Study: The Tandem Challenge – Gamifying Employee Engagement & Sales Training
CEVA Logistics, a global 3PL leader, used Gametize to boost engagement and learning among their sales teams across regions. The Tandem Challenge paired staff into buddy teams, driving participation through...
Case Study: GPTS – Cultivating a Dynamic Learning Community for Learning & Development
KLR Training aims to guide learners toward becoming successful speakers and securing paid speaking opportunities. Through Gametize, KLR cultivates a dynamic learning community that fosters motivation, engagement, and support, encouraging...
Gamification and AI for Volunteerism: Music4Heart
We noticed that the majority of initiatives in Moral Home for the Aged Sick are focused on nursing care. The majority of initiatives at Moral Home for the Aged Sick...
Gamification and AI for Volunteerism: Carekeepers
University students are often hesitant to volunteer in eldercare, viewing it as uninspiring or emotionally distant compared to more engaging volunteer roles, where their hesitation is amplified by limited training...
Gamification and AI for Volunteerism: Care Path
C4RE PATH aims to cultivate a consistent, confident and compassionate pool of volunteers who can form meaningful relationships with the residents while developing their professional skillsets. By the end of...
2026 Conclude Hackathon: SMU-X LTB Jan – Mar: Moral Home and Gametize
SMU-X LTB 2026, in partnership with Moral Home and Gametize, explores how to design sustainable engagement systems in eldercare, supporting both residents and caregivers.
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SMU-x Gametize Demo Day March 2024: Solving Issues for Aging Population with Gamification and Digital Solutions
12 March 2023 – We are excited to share that Gametize will be completing our 3rd collaboration with Singapore Management University (SMU-x Program) after a 12 weeks long “hackathon” to solve problems related to aging population using Gametize’s gamification solution primarily. Our Demo Day will happen on 27th March 2024, 12pm to 3pm, focusing on these 3 topics of Dementia, Mental Wellness, and Victimization of the Elderly.

Sustainability Series: SustanY
4 March 2023 – As we are coming to the end of Sustainability Series 1, let’s embark on an exhilarating adventure where you step into the shoes of superheroes, battling against the formidable waste monster known as “Carbonator.” This menacing entity wreaks havoc, leaving a destructive trail of waste throughout the city, and it’s up to you to confront this environmental threat head-on.

Sustainability Series: ESGape - Hiring & Onboarding
5 February 2023 – Next up, we present “ESGape – Hiring & Onboarding”, where the SMU students searched for a sustainable way to impart ESG (Environmental, Social, Governance) knowledge and enable individuals to apply what they have learned effectively.

Gamifying Virtual Team Building with Gametize
25 January 2023 – In today’s remote work environment, fostering a sense of community and teamwork can be challenging. That’s why we’ve leveraged our gamification platform to create “Virtual Team Building – Guess Who’s This?“, a game specifically designed to bring virtual teams closer together.

Gametize Roadmap 2024
5 January 2023 – As we step into 2024, Gametize is committed to its primary goal of enhancing user engagement. The end of December marked a significant milestone in our journey, with the roll-out of major updates: Discussions (Beta) and Digital Credentials (Beta). These updates are just the beginning, as we continue to refine and optimize our features.

2023: Gametize evolves beyond Gamification
29 December 2023 – It was a whirlwind year for Gametize in 2023. From playful Hangman and lucky Spin The Wheel, to community-focused Gametize Discussions and spanking new company mascot, we have been hustling and bustling. Stealth projects such as Digital Credential Management and Compliance-focused suite also lurk in the corners of our labs waiting to spring to life 😉

Level Up Engagement: 3 Ways to Level Up your Gametize Experience with 3rd Party Solutions
11 December 2023 – Welcome to another fabulous listicle. Let’s cut to the chase, since it seems that the point of lists is their efficiency. We’ll be sharing some amazing and out-of-the-box solutions that can be easily integrated into the Gametize experience as they are all web-based with no-code implementations.

Sustainability Series: The Adventure of GreenPaws
27 November 2023 – Up next in our exploration of sustainability games developed during the SMU-X LTB 2023 module, we present a 3 weeks campaign designed to focus on reducing paper waste. Can you save the forest of Sustainia from destruction? Read on and join the battle and find out!

5 Ways to Promote Sustainability using Gamification
6 November 2023 – Join us as we discover five great ways to motivate and engage players in adopting eco-friendly behaviours: Eco-challenges and Quests, Leaderboards and Competition, Eco-rewards, Educational and Interactive Challenges, and Collaborative Projects.


