Featured Articles
- 11 August 2023
PRESS RELEASE: Gametize and Universiti Putra Malaysia to Cooperate in Executive Education and Certification Program
Singapore/Malaysia – Gametize and School of Business and Economics (SPE), Universiti Putra Malaysia (UPM) signed a Letter of Intent (LOI) to foster a strategic collaboration on matters relating to executive education and training programs that would contribute to the development and enhancement of relations between the two entities.
Latest Articles
Aging Population: Coffeemaster Quest
Statistics reveal that 1 in 10 seniors over 60 suffer from dementia, with over 50% of those above 80 at risk. Moreover, 3/4 individuals with dementia experience rejection and loneliness,...
Aging Population: Through The Decades
Our problem statement is “Elderly living alone in Singapore face weak social networks, leading to poor mental health”. The elderly living alone face difficulties interacting and maintaining meaningful connections with...
Gamification Expert Series Deepa
Deepa is one who practices what she preaches. Constantly learning, innovating and sharing her experiences as an L&D professional, and now, as the Lead in the Gamification Design Team at...
Case Study: Talent Onboarding Hub Improved Onboarding Engagement, Retention & Integration
A prominent global professional services firm, in collaboration with their channel partner FocusU who located in Indonesia aim to enhance the onboarding experience for new employees, ensuring a smoother and...
Proposal: Enriching Visitor Experiences To Increase Visitorship
Madame Tussauds is renowned in the entertainment and attractions industry, famous for their life-like wax figures and interactive exhibits. They operate 23 global attractions with over 2,000 figures on display,...
Aging Population: Happy Brain
The elderly experience loneliness primarily because of insufficient social interaction. This arises predominantly from families' time constraints, compounded by the elderly's health issues that hinder their social engagement. These health...
Aging Population: Simply Gone
“Phishing, Investment and Social Media Impersonation are the most common scams targeted at seniors aged 65-75 and living in the heartlands. The main emotions targeted are fear and greed. Regarding...
Case Study: Integrated Automotive Experience Gamified Learning to Increase Knowledge Retention
Integrated Automotive Experience sought to optimize knowledge retention and enhance customer service among their sales staff. They engaged Gametize to deliver a gamified training solution. With Gametize, they developed a...
SMU-X LTB Aug-Nov 2024: Gametize Hackathon
Using the #Gametize Platform, SMU-X LTB module's students addressed challenges such as prevention strategies and health impacts and rehabilitation.
SMU-X Gametize Demo Day November 2024: Combating Drug Abuse with Gamification and Community Engagement Tools
We are excited to share that Gametize will be completing our 4th collaboration with Singapore Management University (SMUx Program) after a 12 weeks long "hackathon" to combat drug abuse using...
Sustainability Series: Trash-EE
Our team’s topic is about electronic waste. This article contains the key points of our 6D playbook, our inspirations for this project and the lessons our team has learnt in...
Proposal: A Gamified Learning and Collaborative Platform for Early Childhood Educators
A Proposal for Institute for Adult Learning Inlab. In this Open Innovation Challenge 2024 run, The Challenge Owner’s through InLab requested a gamification solution that can help the them to...
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SMU-x Gametize Demo Day March 2024: Solving Issues for Aging Population with Gamification and Digital Solutions
12 March 2023 – We are excited to share that Gametize will be completing our 3rd collaboration with Singapore Management University (SMU-x Program) after a 12 weeks long “hackathon” to solve problems related to aging population using Gametize’s gamification solution primarily. Our Demo Day will happen on 27th March 2024, 12pm to 3pm, focusing on these 3 topics of Dementia, Mental Wellness, and Victimization of the Elderly.
Sustainability Series: SustanY
4 March 2023 – As we are coming to the end of Sustainability Series 1, let’s embark on an exhilarating adventure where you step into the shoes of superheroes, battling against the formidable waste monster known as “Carbonator.” This menacing entity wreaks havoc, leaving a destructive trail of waste throughout the city, and it’s up to you to confront this environmental threat head-on.
Sustainability Series: ESGape - Hiring & Onboarding
5 February 2023 – Next up, we present “ESGape – Hiring & Onboarding”, where the SMU students searched for a sustainable way to impart ESG (Environmental, Social, Governance) knowledge and enable individuals to apply what they have learned effectively.
Gamifying Virtual Team Building with Gametize
25 January 2023 – In today’s remote work environment, fostering a sense of community and teamwork can be challenging. That’s why we’ve leveraged our gamification platform to create “Virtual Team Building – Guess Who’s This?“, a game specifically designed to bring virtual teams closer together.
Gametize Roadmap 2024
5 January 2023 – As we step into 2024, Gametize is committed to its primary goal of enhancing user engagement. The end of December marked a significant milestone in our journey, with the roll-out of major updates: Discussions (Beta) and Digital Credentials (Beta). These updates are just the beginning, as we continue to refine and optimize our features.
2023: Gametize evolves beyond Gamification
29 December 2023 – It was a whirlwind year for Gametize in 2023. From playful Hangman and lucky Spin The Wheel, to community-focused Gametize Discussions and spanking new company mascot, we have been hustling and bustling. Stealth projects such as Digital Credential Management and Compliance-focused suite also lurk in the corners of our labs waiting to spring to life 😉
Level Up Engagement: 3 Ways to Level Up your Gametize Experience with 3rd Party Solutions
11 December 2023 – Welcome to another fabulous listicle. Let’s cut to the chase, since it seems that the point of lists is their efficiency. We’ll be sharing some amazing and out-of-the-box solutions that can be easily integrated into the Gametize experience as they are all web-based with no-code implementations.
Sustainability Series: The Adventure of GreenPaws
27 November 2023 – Up next in our exploration of sustainability games developed during the SMU-X LTB 2023 module, we present a 3 weeks campaign designed to focus on reducing paper waste. Can you save the forest of Sustainia from destruction? Read on and join the battle and find out!
5 Ways to Promote Sustainability using Gamification
6 November 2023 – Join us as we discover five great ways to motivate and engage players in adopting eco-friendly behaviours: Eco-challenges and Quests, Leaderboards and Competition, Eco-rewards, Educational and Interactive Challenges, and Collaborative Projects.